Sunday, November 2, 2014

FINAL FANTASY TYPE-O Trailer Revealed....


Final Fantasy Type-0is an action role-playing game developed and published by Square Enix for PlayStation Portable, and later for PlayStation 4 and Xbox One. The original version was released in Japan in October 2011. The high-definition port, Final Fantasy Type-0 HD, is to be released worldwide in March 2015. Type-0is part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos which includes Final Fantasy XIII and Final Fantasy XV. The gameplay is reminiscent of Crisis Core: Final Fantasy VII, with the player taking direct control of characters and taking them on missions and large-scale battles. Some differences between the original and HD releases are the removal of the original multiplayer feature and an easier difficulty level.

The story focuses on Class Zero, a group of twelve students from the Vermillion Peristylium, a magical academy in the Dominion of Rubrum. One day, the Militesi Empire launches an assault on the other Crystal States of Orience, seeking to control their respective crystals. When Rubrum is attacked, Class Zero are called into action and become entangled in both the efforts to push back and defeat the forces of Militesi, and the secret behind the war and the existence of the crystals. The setting and presentation were inspired by historical documentaries, and the story itself was written to be darker than other Final Fantasy titles.
The game was originally announced as a title for mobile phones and PSP called Final Fantasy Agito XIII . It is directed by Hajime Tabata, who also directed Before Crisis: Final Fantasy VII. It was designed to provide players with easy access to the Fabula Nova Crystallis mythos. The mobile version was eventually cancelled and its title was changed to distance it from Final Fantasy XIII, the subseries' flagship title. Type-0 HD began development in mid-2012 as part of a move to promote the next generation of gaming consoles. The original game has received strong sales and positive reception in Japan, inspiring multiple tie-in mangas. A prequel/companion game, Final Fantasy Agito, was released in May 2014 in Japan.

Fiinal Fantasy Type-0 is an action role-playing video game in which the player controls the fourteen members of Class Zero. Players can navigate Orience both a world map and environments rendered to scale with the characters similar to Final Fantasy XII and XIII. Class Zero are sent on missions across Orience during the course of the game, both related to the story and independent of it. The player originally travels to preset destinations in the world on an airship supplied by the Vermillion Peristylium, but they eventually gain their own airship which can freely navigate the world map, after defeating a
powerful enemy guarding it. While outside combat, players can help breed chocobos, recurring galliform birds in the Final Fantasy series. Players must capture two chocobos on the world map and take them to a special ranch within the Peristylium: by pairing certain chocobos and adding specific items, a special chocobo can be bred for use. Players can visit the Suzaku Archives to review defeated enemies, character information, in-game lore and special video clips. After completing the game once, players unlock a New Game+ option: in this mode, people can keep their stats and weapons from the previous playthrough, while also unlocking story scenes and character-specific missions. A secret alternate ending is unlocked once certain conditions are met.
The main gameplay is split up into a mission-based structure. The two types of missions encountered are the main, story-based missions and "Practice" missions, which act as side-quests. Moogles, another recurring creature in the series, hand out missions to the player: the objectives of missions change during gameplay. Players can also engage in large-scale battles on the world map, with the player taking control of large allied military divisions. Missions also involve liberating cities and towns from enemy forces, giving the player access to new shops and information from NPCs. The large-scale battles are most often encountered in the "Practice" missions. The player also receives optional orders: should they be accepted, the characters receive a temporary power boost, and completing the objectives yields rewards. Timed aerial missions are also available where the characters shoot down attacking dragons using their airship's weapons.
        Final Fantasy : Agito XIII
Type-0 uses a real-time, action-based battle system similar to Crisis Core: Final Fantasy VII. The player is allowed control of three characters, being able to swap between them at any time. Characters are given optional orders that can be obeyed or ignored as the player chooses. Characters lock on to targets while attacking, but can easily switch targets between attacks. Each character has a specific weapon, and as the character levels up they can perform special attacks unique to them. During combat, characters are able to perform precisely timed attacks during the period when an enemy unit is attacking: the "Break Sight", which deals high damage, and the "Kill Sight", which kills a standard enemy with a single blow. Three characters can also be commanded to use a Trinity Attack, combining their attacks to deal higher damage to a target. There is no limit placed on how many times the Trinity Attack can be used in a mission. Aside from human enemies, the game features recurring monsters in the series such as Cactuar, Malboro and Tonberry. Alongside enemies encountered in missions, there are special enemies that can be encountered while exploring the world map.
Defeated enemy units drop Phantoma: the color of the Phantoma indicates what aspect of the character it will recharge, be it HP or magic points. Phantoma can also be used in the game's leveling system, the Alto Crystarium, to strengthen a character's magic skills. The game's magic skills are split up into five basic groups named after types of guns: "Rifle" fires the spell in a straight line, while "Missile" homes in on and chases targeted enemies. Holding down the assigned action button increases the power of the magical attack. Many combat situations involve timed challenges: success rewards the character, while failure drains their health. If a character is killed in battle, the player can instantly select another to replace it. The game features an arena where practice fights take place: while these fights are not against real foes, the characters continue to level up and gain Phantoma after the battle, and twenty battles can be arranged at any one time. Each character has their ownsummoned monsters called Eidolons (War Gods (軍神 Gunshin) in the original Japanese), which act as playable characters and have their own set of skills: doing so empties the selected character's health gauge, removing them from battle until they are revived at the Peristylium: after a limited time in battle, the summons are dismissed. Those available to players are series staples Shiva, Ifrit, Golem, Odin, Diablos and Bahamut. Each summon has variants of their original forms, many of which are unlocked as the game progresses.

The story begins when High Commander Cid Aulstyne leads the forces of the Milites Empire in a campaign against the other three countries of Orience. The Milites forces attack Rubrum using a crystal jammer, rendering Rubrum's crystal of magic useless and allowing easy entry. This act provokes Class Zero, an elite class who draw magic from their souls instead of the crystals, to drive back the Militesi forces from the Vermillion Peristylium: during the conflict, Izana Kunagiri, Machina's older brother, is killed. Class Zero defend their homeland under the guidance of Kurasame and Arecia Al-Rashia, with Machina and Rem joining as new members of the Class. Orience is soon consumed by war, with Milites devastating Locira's capital with a magical bomb and Rubrum making an alliance with Concordia to force the Militesi army into retreat. The fighting is temporarily stopped when Queen Andoria uses the power of her nation's crystal to force a ceasefire. Class Zero go to Milites for the signing of a peace treaty, and during their time there, Machina learns that Class Zero are responsible for Izana's death, and that he was planted in Class Zero by Rubrum's government to spy on Arecia. Following these revelations, Machina vows to become strong and protect Rem from death, who is secretly suffering from a severe illness. Andoria is assassinated by Militesi in order to spark hostilities between Rubrum and Concordia. Framed for Andoria's death, Class Zero goes on the run, managing to find refuge in Lorica before being transported back to Rubrum. During this period, Machina becomes a Militesi l'Cie to protect Rem, and is eventually forced to abandon Class Zero by the White Tiger Crystal.
Concordia and Milites form an alliance against Rubrum. Rubrum steadily pushes back their forces. Finally, Caetuna summons the Grand Eidolon Alexander using the sacrificed lives of Rubrum students and soldiers, including Kurasame. Though she dies, Alexander decimates the forces of Concordia, Lorica and Milites, allowing Rubrum to conquer the three nations and emerge as the victor of the war. Soon after this, due to the imbalance caused by Rubrum's complete dominance, Gala arrives with the Lulusath Army and begins slaughtering the population of Orience. Class Zero go to the Palace of All Magic, where Gala has turned Cid into the Arbiter of Lulusath, the instigator of Tempus Finis. The Arbiter puts them through trials to test their worth. At this point, Class Zero are offered the chance to become l'Cie by the Vermillion Bird Crystal: if they agree, they are thrown into battle against the Lulusath Army and die. In the canon ending, the twelve main members refuse, and Rem becomes a Rubrum l'Cie when the crystal's protector dies. Machina and Rem end up fighting each other: Rem is mortally wounded, and she and Machina turn to crystal. Severely weakened by the Arbiter's trials, Class Zero are unable to defeat him: Machina and Rem's spirits give them the strength they need to absorb the Arbiter's life force and halt Tempus Finis. Mortally wounded by the conflict, Class Zero spend their final minutes imagining their possible post-war lives.
On a second playthrough, further plot elements are revealed. The land of Orience is trapped in a stable timeloop created by Arecia and Gala, the respective servants of the deities Pulse and Lindzei, as part of an experiment to find the gateway to the afterlife: while Arecia tries to use the souls of Class Zero to become the Agito and find the gateway, Gala's Arbiter attempts to force it open by killing hundreds of people and creating a flood of souls. The crystals were created to help in their plans erasing memories of the dead from the living to remove emotional burdens and strengthen their souls. Cid's actions in each cycle were motivated by his wish to free the land from the crystals' control. Each time Tempus Finis arrived, both Arecia and Gala failed, and the world was reset for another attempt, and by the events of Type-0, the experiment had already been performed over six hundred million times. After Class Zero refuses to become l'Cie, altering the course of events, Arecia convinces Gala to call off his warriors. After the Arbiter's defeat, the souls of Class Zero speak to Arecia, who revives Machina and Rem and allows the people of Orience to remember their past, ending the cycle of war. The crystals then lose their power, Machina and Rem unite Orience and rebuild the world. Years later, Machina records the events to ensure they are never repeated, and dies with Rem by his side. In an alternate ending, Arecia chooses to remove the crystals from Orience's history: this creates a new timeline where the war never occurred and Class Zero, along with all the other characters, are able to have happy lives.


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