On January 28th of 2014, they bringing the award-winning Tomb Raider experience to PS4 in the form of Tomb Raider: Definitive Edition.
Recreating their franchise for PS4 was a true labor of love for the
team. The critically acclaimed story and action adventure remain solidly
intact and as riveting as ever. However, they took the opportunity to use
the increased horsepower of the hardware to create the Tomb Raider they
always envisioned.
PS4 had a core team there at Crystal collaborating with the super
talented teams at United Front Games (who worked with Square Enix on
Sleeping Dogs) and Nixxes (whom Crystal has partnered with since the
Legacy of Kain days). Together, they pulled the game apart and
painstakingly rebuilt it with enhanced visual fidelity, realism, and a
new immersive richness to the world.
Getting their gameplay up to native 1080p meant increasing all of otheir
texture resolutions by over 4x so the details and nuances can be seen in
their full glory. However, it’s subtleties like their subsurface
scattering technology — how they manage realistic lighting effects through
solid/semi-solid matter — thatthey would be so proud of, which bring a new
glow to Lara’s skin. All of these elements working in conjunction drive a
much more realistic world than we will ever have.
Word from the creators :
"The entire game world — the perilous island of Yamatai — is alive as
well. Foliage bends as Lara pushes through it; trees whip in the wind;
even cloth moves courtesy of new, more sophisticated physics modeling.
Weather effects lash the island with unprecedented levels of venom, and
rain particles are dynamically lit as they slice through piercing
searchlights. The in-game cast has also enjoyed an upgrade — characters
and enemies alike have been enhanced visually, while in-game
destructibility has been given additional refinement to increase the
sense that you are leaving a mark on this world.
However, as always, it’s Lara who’s the star of the show. As such,
one of our boldest changes was to handcraft an all new, even more
realistic head and face model for her, taking advantage of the increased
power of PS4. This is our first glimpse of our next-generation Lara. We
also drastically improved shader and lighting effects, adding dynamic
sweat, mud, and even blood for a new level of visual acuity that reacts
on Lara in different situations. Objects on Lara’s person like her
climbing axe or arrows now independently react to her movements and sway
or jostle with an obsessive eye for detail, further adding that nothing
was too small for us to tackle.
Lara’s hair now benefits from TressFX technology — her hair strands
are independently simulated and interact with environmental effects, as
well as react to her every movement, delivering unprecedented, lifelike
motion. This all-new Lara is Crystal’s first steps towards the future.
It’s a promising, compelling beginning.
“Promising, compelling beginning” is a good description for our first
few weeks in the PS4 era. We’re very proud of what our combined teams
at Crystal, United Front Games, and Nixxes have accomplished with Tomb
Raider: Definitive Edition. Whether you’re a diehard fan who collects
every Tomb Raider title, or just looking for a gripping, cinematic
action-adventure to recommend to friends, we’ve got a great game for
you. We’re thrilled to launch the game and hear your reactions. It’s
been a privilege and a labor of love for us, and we hope you relish
playing it as much as we did making it."
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